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Just what the title says... I have begun working on the sequel to my first game, and I was wondering about this.
There isn't a whole lot to the playable portion just yet, though everything has been thoroughly planned. My concern lies with how long it will be before it actually, well, comes out. Games like Ocarina of Time were hyped YEARS in advance, but I don't want to get peoples' expectations up and then have them lose interest. Needless to say, it will be quite awhile before the game is finished. I remember how the DS version of FF3 was revealed at E3 2004, and there was absolutely no information on it for more than a year, then at GDC 2006 there were finally screenshots, along with an explosion of info at E3 that year, then the game finally released in November. But it was so bad early on, from 2004 through 2005, that people thought the game was only vaporware, even just a teaser announced so people would buy the DS (and that's sure what happened in my case).
Basically, what I'm trying to avoid is people getting tired of waiting and asking when it's coming out, or even thinking I've lost interest because development went on for so long, and then losing interest themselves, etc... just looking for a little advice on this.
On the other hand, walking the potential fanbase through the development process could serve to forge a tighter bond. However, I'm a little paranoid about revealing too much information. Maybe that's something else I could be advised on.
Thoughts?
There isn't a whole lot to the playable portion just yet, though everything has been thoroughly planned. My concern lies with how long it will be before it actually, well, comes out. Games like Ocarina of Time were hyped YEARS in advance, but I don't want to get peoples' expectations up and then have them lose interest. Needless to say, it will be quite awhile before the game is finished. I remember how the DS version of FF3 was revealed at E3 2004, and there was absolutely no information on it for more than a year, then at GDC 2006 there were finally screenshots, along with an explosion of info at E3 that year, then the game finally released in November. But it was so bad early on, from 2004 through 2005, that people thought the game was only vaporware, even just a teaser announced so people would buy the DS (and that's sure what happened in my case).
Basically, what I'm trying to avoid is people getting tired of waiting and asking when it's coming out, or even thinking I've lost interest because development went on for so long, and then losing interest themselves, etc... just looking for a little advice on this.
On the other hand, walking the potential fanbase through the development process could serve to forge a tighter bond. However, I'm a little paranoid about revealing too much information. Maybe that's something else I could be advised on.
Thoughts?

