- Joined
- Feb 24, 2014
- Messages
- 115
- Reaction score
- 13
- First Language
- French
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Hey there,
I'm using Yangfly's Row Formation plugin (http://www.yanfly.moe/wiki/Row_Formation_(YEP)), with which I built a simple two rows system. Most characters I have in the party can be pushed towards the rear row or pulled towards the front row by enemies, or choose to make those moves by themselves. The only exception is a bodyguard character which cannot go to the rear row by himself, but still can be pushed there by enemy action.
What I'm looking for is a way to have this character automatically get back to the front row at the beginning of each turn if he happens to have been pushed to the rear last turn. How would you build this? Common event? Script? A conditional event integrated to every troop? A passive state? I already know how to make a character change row; I'm looking in the general architecture to have this automatic row change every turn.
Thanks!
I'm using Yangfly's Row Formation plugin (http://www.yanfly.moe/wiki/Row_Formation_(YEP)), with which I built a simple two rows system. Most characters I have in the party can be pushed towards the rear row or pulled towards the front row by enemies, or choose to make those moves by themselves. The only exception is a bodyguard character which cannot go to the rear row by himself, but still can be pushed there by enemy action.
What I'm looking for is a way to have this character automatically get back to the front row at the beginning of each turn if he happens to have been pushed to the rear last turn. How would you build this? Common event? Script? A conditional event integrated to every troop? A passive state? I already know how to make a character change row; I'm looking in the general architecture to have this automatic row change every turn.
Thanks!

