Good news boys and girls! IIIIIIIIIIIIIII'mmmmm baaaaaaaaaaaaaaaaaaaack I am curious as to a few things regarding the rules, however. - Script to be written within a certain time period. Was there a consensus on time? Was that the week thing that was spoken of in previous posts? - All code Should be native to RPG Maker VX Ace - (RGSS3 Only - no alternative languages) So we cannot make a DLL file, for example, to accompany and extend the ruby code? Can we use the DLLs built-in with Windows? Do we really even need them?? As for the script itself, I think I'm pretty good with all of these all but the XP battlers one. I do have one from my to-do list from work, if you don't mind me adding it. A script that spawns a projectile that can go in any direction for 360 degrees with specific properties: - Projectile appears in front of an event or specific coordinates and shoots in a specific direction or towards another event, in a straight line. - Ability to make the projectile go through walls or hit them and disappear/explode - Projectile hitting the player should trigger a special common event. - Projectile hitting an event or Enemy should trigger a special event. - Emphasize less lag. - Animating projectile would be awesome. - Any way to do this without the projectile being an event? If this is too complex for this event that's fine. Let me know when we all have a decision made. Edit: I am leaning a bit towards the actor not attacking certain monsters. Also I am not familiar with the XP battles, so I'll actually have to withdraw my vote for that one.