Hi I wanted to ask about the options to remove unused material when deploying I was curious does it's actually decide wich things is not used in game?
like I mean does this method :
Scene_Boot.loadSystemImages = function() {
ImageManager.loadSystem('IconSet');
ImageManager.loadSystem('Balloon');
ImageManager.loadSystem('Shadow1');
ImageManager.loadSystem('Shadow2');
ImageManager.loadSystem('Damage');
ImageManager.loadSystem('States');
ImageManager.loadSystem('Weapons1');
ImageManager.loadSystem('Weapons2');
ImageManager.loadSystem('Weapons3');
ImageManager.loadSystem('ButtonSet');
};
decide wich "system" Images are not remove?
or this decide inside the editor?
I'm unsure and want to know because I wanted to use the Scene_Boot for serve to "preserve" the Picture I don't want to use etc
thanks for your further answer
like I mean does this method :
Scene_Boot.loadSystemImages = function() {
ImageManager.loadSystem('IconSet');
ImageManager.loadSystem('Balloon');
ImageManager.loadSystem('Shadow1');
ImageManager.loadSystem('Shadow2');
ImageManager.loadSystem('Damage');
ImageManager.loadSystem('States');
ImageManager.loadSystem('Weapons1');
ImageManager.loadSystem('Weapons2');
ImageManager.loadSystem('Weapons3');
ImageManager.loadSystem('ButtonSet');
};
decide wich "system" Images are not remove?
or this decide inside the editor?
I'm unsure and want to know because I wanted to use the Scene_Boot for serve to "preserve" the Picture I don't want to use etc
thanks for your further answer

