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Hi I wanted to ask about the options to remove unused material when deploying I was curious does it's actually decide wich things is not used in game? 


like I mean does this method : 


Scene_Boot.loadSystemImages = function() {
ImageManager.loadSystem('IconSet');
ImageManager.loadSystem('Balloon');
ImageManager.loadSystem('Shadow1');
ImageManager.loadSystem('Shadow2');
ImageManager.loadSystem('Damage');
ImageManager.loadSystem('States');
ImageManager.loadSystem('Weapons1');
ImageManager.loadSystem('Weapons2');
ImageManager.loadSystem('Weapons3');
ImageManager.loadSystem('ButtonSet');
};


decide wich "system" Images are not remove?


or this decide inside the editor?


I'm unsure and want to know because I wanted to use the Scene_Boot for serve to "preserve" the Picture I don't want to use etc


thanks for your further answer

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