How to achieve enemy immortality - and how to remove it during gameplay

CavaliereHoScudo

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I was thinking of creating an enemy that is resistant to dying. The only way to effectively killing it would be having an item that can remove its immortality status when confronted, so that you could finally attack it with some effect.

In VX Ace, it seems there are two ways to render an enemy immortal:

- applying an Immortal state (where the enemy would resist the Death state)
- set the Death state effect for that creature to 0%

The solution I had in mind was to use an item to cancel the Immortality state of the enemy, some sort of consumable that, when thrown to the enemy, would remove the state. But that would require the target to always have the Immortality state active on them. I see the default settings do not say anything about it going away automatically, except when the battle is over, so theorically speaking that is what I'm looking for. But, being I the not yet very knowledgeable VX Ace user, I'm still not 100% sure that would work as intended.

The alternative? Setting the Death state effect for the creature to 0%. In this case, though, I'm afraid the item used to cancel its Immortality would simply not work. Maybe not even an item with a 100% success rate of causing Death would work, because the tough guy is completely immune. If I am not mistaken, I should create a battle event for this, but I would require to edit the state resistance once the weakener item is used.

As you see I have quite a few things on my mind. Still not sure what is the solution I'm looking for. I hope someone can help me with this matter :)
 

EpicFILE

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Maybe you can make the enemy apply his immortality state as soon as the battle begins.
If you're faster than him, he may took some damage before he can apply it.
But that's not a problem because he'll be immortal after your first attack.
That is, as long as you make sure his HP is high enough to not guarantee one hit kill. :)
 

TheoAllen

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I like the first solution. But I don't understand the problem. Could u please elaborate more? Are you trying to say that item can't remove the immortality state or are you having problem applying the state at the beginning of battle? If it's the latter, you can always use force action to self apply the immortal state at the beginning of battle.
 

Kes

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No need even for Force Action. On turn zero, use the Change Enemy State command and inflict Immortality on that particular enemy. Because it's turn zero, it happens before any move by either actor or enemy.

What happens if the player mistakenly uses that item on another enemy? Presumably you would want it to fail. So all the item should do is Remove State X. If no other boss has the immortality state, then no problem. If another has it for some reason, that can be dealt with using the damage formula to identify exactly which enemy it is, but I'll leave that explanation to one side unless you need it, as it might not be relevant.
 

CavaliereHoScudo

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What happens if the player mistakenly uses that item on another enemy? Presumably you would want it to fail. So all the item should do is Remove State X. If no other boss has the immortality state, then no problem. If another has it for some reason, that can be dealt with using the damage formula to identify exactly which enemy it is, but I'll leave that explanation to one side unless you need it, as it might not be relevant.
Well, the battle would ideally take place between the Hero and a single Boss, so there would be no room for error. The Hero would need this special item (which they are tasked to find, possibly BEFORE the big moment) to beat the Boss, since it's the only way to render it killable, and indeed its only use is to remove the Immortality State.

But in case there is more than one target, and the Hero would choose the wrong one, well... my worse half would suggest to let the player live (pun not intended :D) with the consequences of their actions. I will probably think about that occurrance should I need to put it in the game for some reason.

Anyways, everything is so much clearer now. Thank you all!
 

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