- Joined
- Dec 14, 2017
- Messages
- 19
- Reaction score
- 8
- First Language
- Italian
- Primarily Uses
- RMVXA
I was thinking of creating an enemy that is resistant to dying. The only way to effectively killing it would be having an item that can remove its immortality status when confronted, so that you could finally attack it with some effect.
In VX Ace, it seems there are two ways to render an enemy immortal:
- applying an Immortal state (where the enemy would resist the Death state)
- set the Death state effect for that creature to 0%
The solution I had in mind was to use an item to cancel the Immortality state of the enemy, some sort of consumable that, when thrown to the enemy, would remove the state. But that would require the target to always have the Immortality state active on them. I see the default settings do not say anything about it going away automatically, except when the battle is over, so theorically speaking that is what I'm looking for. But, being I the not yet very knowledgeable VX Ace user, I'm still not 100% sure that would work as intended.
The alternative? Setting the Death state effect for the creature to 0%. In this case, though, I'm afraid the item used to cancel its Immortality would simply not work. Maybe not even an item with a 100% success rate of causing Death would work, because the tough guy is completely immune. If I am not mistaken, I should create a battle event for this, but I would require to edit the state resistance once the weakener item is used.
As you see I have quite a few things on my mind. Still not sure what is the solution I'm looking for. I hope someone can help me with this matter
In VX Ace, it seems there are two ways to render an enemy immortal:
- applying an Immortal state (where the enemy would resist the Death state)
- set the Death state effect for that creature to 0%
The solution I had in mind was to use an item to cancel the Immortality state of the enemy, some sort of consumable that, when thrown to the enemy, would remove the state. But that would require the target to always have the Immortality state active on them. I see the default settings do not say anything about it going away automatically, except when the battle is over, so theorically speaking that is what I'm looking for. But, being I the not yet very knowledgeable VX Ace user, I'm still not 100% sure that would work as intended.
The alternative? Setting the Death state effect for the creature to 0%. In this case, though, I'm afraid the item used to cancel its Immortality would simply not work. Maybe not even an item with a 100% success rate of causing Death would work, because the tough guy is completely immune. If I am not mistaken, I should create a battle event for this, but I would require to edit the state resistance once the weakener item is used.
As you see I have quite a few things on my mind. Still not sure what is the solution I'm looking for. I hope someone can help me with this matter

