craig214

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I soon release a sample game and I want to add ads at certain heal spotsand level change spots.
This way, I can nake a little bit of money from it.

When I go online, I see ways to code in these ads into Unity.
But I have no clue on how to add them into RPG maker (MV).

I can't code.
Can somebody help me out?
 

TheAM-Dol

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This will let you add hyperlinks to your game. Just pair it with an image to create a banner
I suspect that is not what he wants. He likely wants to hook something like Google's Adsense into his game.
I doubt there are going to be many people who can help with that (if I am right about my assumption)
 

ATT_Turan

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I soon release a sample game and I want to add ads at certain heal spotsand level change spots.
This way, I can nake a little bit of money from it.
Speaking as someone who plays games - please don't. Just charge 5 bucks or whatever for your game.

Do you actually play any games? And you don't find it intensely annoying when they're interrupted by ads?
 

BubblegumPatty

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I don't think many players would like to have ads thrown at them, and I don't imagine a lot of people would be eager to pay you money to program in their ads into your dinky RPG maker game when they can just keep doing what they're already doing.
 

RCXGaming

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There's so many things wrong with this request that I can't even pretend this isn't a bad idea.

Forced ads are annoying even in trashy mobile games, but you're going to put them in RPG Maker of all things?
 

TheAM-Dol

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I also saw another post by the OP asking how to make credits. It really seems like it's your first release. As someone who has an AdSense account, I promise you, you won't see any of the money you earn. Automatically generated ads pay poorly, it's going to take a few thousand views of an ad before earning any worthwhile money (like $10), but Google (and most ad platforms) do not pay out until your account has reached a certain threshold. For AdSense it's $100 worth of traffic. A dinky, first time RM game is likely not going to get the kind of viewership to see your first AdSense paycheck...any time soon.
If you want to monetize purely for profit without regards for your players (which doesn't foster loyalty, something indie devs desperately need for success) you will see more profit, and see profit sooner if you just sell your game at a small premium (and is much fairer and less intrusive, therefore more likely to garner loyalty).
 

Shaz

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I've moved this thread to Plugin Requests. Thank you.

 

Andar

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Aside from all the arguments already made from the player and reward side, there is a third problem with this:
Any ad-company that is willing to pay anything worthwile is going to require some form of data security through your links, both to make sure they are not used for faked clicks (a bot clicking a link thousands of times to fake the statistics) and that you guarantee not to abuse cookies or user data (as it is now required in many countries).

And those security options are not available outside the companies, which means you'll need to select a company for handling your ads and then talk to them over the requirements.
 

ShadowDragon

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[this plugin] can add ads to your game, but read it carefully as it also
require JS in order to make it work as it is NOT PLUG & PLAY plugin.

you can add links to it and wait for x frames before it can be closed.
so dont throw to many either in a short period of time.
 
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