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Nice job with this, Milena.
I'm curious about the approach you took, because I use a much different approach in my own game where I store a global text file for this kind of thing because when I tried to simply create a new object like $new_game_plus, I found that it did not persist after closing the application and restarting (unless I programmed a loop to check every saved file, which did actually work, but was relatively clumsy).
Does your approach allow the option to be available on the menu screen even after you start a new game (and then return to the menu) or close and re-open the program?
I'm curious about the approach you took, because I use a much different approach in my own game where I store a global text file for this kind of thing because when I tried to simply create a new object like $new_game_plus, I found that it did not persist after closing the application and restarting (unless I programmed a loop to check every saved file, which did actually work, but was relatively clumsy).
Does your approach allow the option to be available on the menu screen even after you start a new game (and then return to the menu) or close and re-open the program?


