- Joined
- Aug 16, 2014
- Messages
- 4
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- English
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Hey guys,
I wanted to know if it was possible to have a chance of success/failure during events (think d&d dice rolls as %).
Example, if I allowed the player to approach a man in the bar. You talk to him and get the option, "walk away" "punch in face" "steal wallet" etc.
If player chooses "Steal Wallet" i wanted to make it a chance to succeed, or a chance to be caught and have a scene where the guards are alerted.
I can do all of this minus the success/failure odds. Can't seem to figure that out.
I wanted to know if it was possible to have a chance of success/failure during events (think d&d dice rolls as %).
Example, if I allowed the player to approach a man in the bar. You talk to him and get the option, "walk away" "punch in face" "steal wallet" etc.
If player chooses "Steal Wallet" i wanted to make it a chance to succeed, or a chance to be caught and have a scene where the guards are alerted.
I can do all of this minus the success/failure odds. Can't seem to figure that out.

