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To finish my battle system, I would need some sort of event that runs in the beginning of every turn that checks the TP of an actor and applies a state based on that. I have it set using plugins for the max TP to be 7 and that 1 TP automatically regenerates every turn. I want it so that if TP is below 4 the state "negative" is applied (makes the actor unable to move) and if the TP is equal to or greater than 4 the state "negative" is removed is the state is already inflicted. i might be able to do that with Yanfly's "base troop events," but I'm not sure. Can anyone help me on this? Thanks.

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Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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