RPG Maker Forums

So, I am using YEP BattleEngineCore and YEP ATB Battle system.
In the ATB Battle system, there is a brief "charge up" period before your character execute's the chosen input in battle (If you Attack, there is a very brief charge up before that attack happens, same with any action). What I am curious about is how to add an animation of any kind to this "charge up" period. By default, it shows the "chanting", which is part of the Side View Battler image sheet, but what I want to be able to do is display a looping animation at that time as well, centered on the character, to simulate spell casting (IE not just the chanting, but some kind of visual animation for it in addition, to add some cool magical effects).


To be clear, I am not asking how to remove the chanting animation, as I already found how to do that, and I am not asking how to modify/delete the "perform action" animation added in the BattleEngineCore (the one that lets you set an animation to play before using a physical attack, a certain hit attack, or a magical attack), I have already set those as I want them. I want something that will play during the charge-up time prior to that, but AFTER choosing your action.

Latest Threads

Latest Profile Posts

Don't forget, aspiring writers: Personality isn't what your characters do, it is WHY they do it.
Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
The biggest debate we need to complete on which is better, Waffles or Pancakes?
rux
How is it going? :D
Day 9 of giveaways! 8 prizes today :D

Forum statistics

Threads
106,050
Messages
1,018,548
Members
137,835
Latest member
yetisteven
Top