ZinoAkumura

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Just trying to find out how to animate enemies. And I don't mean making full on animations for attacks or something. I'm just looking for how to do something like they did in OMORI, where the enemies are just always slightly moving. I tried using the SVAnimatedEnemies plugin, but that only seems to work with sprite sheets, which I feel like wouldn't really work for bigger images, and I don't want to just scale up a pixelated image by like 600%
 

ATT_Turan

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I tried using the SVAnimatedEnemies plugin, but that only seems to work with sprite sheets
Do you mean Yanfly's Animated Sideview Enemies? If so, why do you think that? It's not specified in the documentation, and the tutorial video shows the breathing effect applied to regular enemy battlers.

If you meant something else...you should check out Yanfly's Animated Sideview Enemies, it does exactly what you're asking :stickytongue:
 

Soulrender

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I'm not sure, but you could try a plugin Dragon Bones animation

Edit: As @ATT_Turan said, you can scale up/down default MV spritesheets.
 

ATT_Turan

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As ATT_Turan said, you can scale up/down default MV spritesheets.
I don't think I said that...MV doesn't use spritesheets for enemies, just individual images. :stickytongue:

But since the OP explicitly said they don't want full animations, I suggested Yanfly's plugin with the breathing option to always have a bit of motion going on.
 

Tiamat-86

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yanflys animated enemies, all of the notetags listed under "general" apply to all enemy sprites.
its almost all the notetags after that which are for enemy actors
 

Soulrender

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Perhaps I misunderstood something. I'm totally exhausted, I don't know why I sit here, instead of laying in bed and watching Miss Kobayashi's Dragon Maid.
 

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thought I'd upgrade to mz from mv cause of the nice quality of life features but ****ing hell why couldn't they allow old plugins to work in it and secondly how come in over a year since it's release has there been no mz version of something so crucial as a non grid based movement plugin. I guess I'll stick with mv. (why wasnt mz just an update to mv anyway literally nothing substantial changed..)
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