How to apply state to party members *and* enemies.

JEIA_CORP

Veteran
Veteran
Joined
Aug 24, 2019
Messages
69
Reaction score
4
First Language
English
Primarily Uses
RMVXA
I've given one of my actors a time-stop skill that adds a state to enemies so they can't act for 3 turns.
Thing is, I need the state to also apply to the rest of the battlers. Since I can only make the target "All Enemies" or "All Allies" it's given me some trouble. I'd appreciate any advice you have.
 

ScorchedGround

Blizzards most disappointed fan
Veteran
Joined
Apr 12, 2020
Messages
331
Reaction score
486
First Language
German
Primarily Uses
RMMV
Now the easy, but slightly messy version would be to make a common event which applies the debuff on all actors or enemies. Basically you make the skill target all enemies and it also calls the common event which applies it to the actors.

Another thing you could use is VE_FollowUpSkills and basically make 2 separate skills.
One of them is the actual skill you use and the other is a "dummy" skill which gets cast after the first one
is cast.

There are probably more elegant ways but these are the two methods that come to mind for me.
Someone else can probably provide a better solution but until then, here you go.
 

Aesica

undefined
Veteran
Joined
May 12, 2018
Messages
1,531
Reaction score
1,424
First Language
English
Primarily Uses
RMMV
Yanfly's action sequence packs are perfect for this kind of thing, as they give you full control over targeting that can even override the selection process. For example, this (basic action sequence) would do what I assume you're trying to do: (all enemies + all actors except caster)

Code:
<Whole Action>
perform action
action animation: all not user
wait for animation
action effect: all not user
death break
perform finish
</Whole Action>
The "all not user" parts tell the engine to play the animation, followed by the effects on all living battlers (on both sides) except the caster.
 

JEIA_CORP

Veteran
Veteran
Joined
Aug 24, 2019
Messages
69
Reaction score
4
First Language
English
Primarily Uses
RMVXA
I'll try that, thank you very much!!
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

Don't forget, aspiring writers: Personality isn't what your characters do, it is WHY they do it.
Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
The biggest debate we need to complete on which is better, Waffles or Pancakes?
rux
How is it going? :D
Day 9 of giveaways! 8 prizes today :D

Forum statistics

Threads
106,050
Messages
1,018,548
Members
137,835
Latest member
yetisteven
Top