Hiya!
I've been working on a game that relies heavily on the plot and I find myself with this issue:
There are maps (for example an Inn), in which many scenes/conversations happen. The same NPC might have different dialogues, cutscenes or locations depending on the moment of the story and I wonder how other people deal with it.
I run out of event pages for the same NPC and I guess I could fix it with a plugin that allows more self-switches, but I wonder if it wouldn't be just easier to make another identical map with different events and just change the teleportation event depending on the story progress. Would that make the game heavier? I would have more maps but less events running at the same time.
I'm using MV, but I think this question could be applied for any engine.
Thanks for your time.
I've been working on a game that relies heavily on the plot and I find myself with this issue:
There are maps (for example an Inn), in which many scenes/conversations happen. The same NPC might have different dialogues, cutscenes or locations depending on the moment of the story and I wonder how other people deal with it.
I run out of event pages for the same NPC and I guess I could fix it with a plugin that allows more self-switches, but I wonder if it wouldn't be just easier to make another identical map with different events and just change the teleportation event depending on the story progress. Would that make the game heavier? I would have more maps but less events running at the same time.
I'm using MV, but I think this question could be applied for any engine.
Thanks for your time.


