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- Oct 25, 2020
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Hello there! I'm currently working on a game that will have a long story which I'll deliver with patches to the game. My main concern are save games. I'm afraid older saves could be incompatible with new patches.
The way I'm going to approach it is to only let players save at a specific location, which is a small interior (the player's room). This way the player can't save while an event is going on or if I change the map he could be in.
I'm also going to install all the plugins I require from the first release so I don't have to add any new ones in the future, and I'm going to add all the basic items/weapons/skills etc that I require at the start.
Will I break anything if I add new items to the database in the future? What about actors, if I decided to add a new companion for the story later on, would it somehow break it?
Thanks for reading!
The way I'm going to approach it is to only let players save at a specific location, which is a small interior (the player's room). This way the player can't save while an event is going on or if I change the map he could be in.
I'm also going to install all the plugins I require from the first release so I don't have to add any new ones in the future, and I'm going to add all the basic items/weapons/skills etc that I require at the start.
Will I break anything if I add new items to the database in the future? What about actors, if I decided to add a new companion for the story later on, would it somehow break it?
Thanks for reading!