How to assign buttons to menus?

ZasETLB10

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Is there a form to, for example, assign a button to a common event? I want, for example, that pressing the key "M", the quest books opens, and pressing B, the Bestiary. I don't know if i need a plugin for that, Thanks you.
 

cjewell77

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I would be interested in this as well...
 

Rpg Guy

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One way I know to do this is to set up a common event set to parallel process. Within that event make a conditional branch. One for each common event you wish to assign a button to. Set the conditinal branch to "if button x" (or whatever button you want) is being pressed. Within that tell it to call the common event you wish to run.

Example:

If button M is being pressed

Call common event 'example'

End

If button B is being pressed

Call common event 'example2'

End
 

Andar

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yes, parallel process common event is one solution - just keep in mind that buttons are not keys - there is no button M for example, so that can't be assigned.

To assign a key to anything, you'll need a plugin that enables the entire keyboard.
 

ZasETLB10

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yes, parallel process common event is one solution - just keep in mind that buttons are not keys - there is no button M for example, so that can't be assigned.

To assign a key to anything, you'll need a plugin that enables the entire keyboard.
That's what i'm looking for. Because i only can assign the movement and the basics buttons
 

Rpg Guy

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yes, parallel process common event is one solution - just keep in mind that buttons are not keys - there is no button M for example, so that can't be assigned.

To assign a key to anything, you'll need a plugin that enables the entire keyboard.
I forgot about that when I wrote my reply, sorry about that. I don't used the button check branch much.
 

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