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- Mar 14, 2012
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In RPG Maker VX, it's achieved this way:
map = RPG::Map.new(17, 15)This is very useful to alter data dynamically while the game is running. Anyone know how it can done in MV? There's no clue in the documentation. Although of course the bit of information can be taken from the .json files, but I was wondering if there was a more convenient way offered by MV.
map = RPG::Map.new(17, 15)This is very useful to alter data dynamically while the game is running. Anyone know how it can done in MV? There's no clue in the documentation. Although of course the bit of information can be taken from the .json files, but I was wondering if there was a more convenient way offered by MV.
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