I know this might be a dumb question but, as someone who is working on RPG maker project for the 1st time (well, more like experimenting on it for a year), it got my curiosity. . . What contents do audience seek in a game, beside visuals, regardless of its rate (be it Mature, or Every age), length of gameplay (be it short or long hours)? How can I attract different kinds of audience?
What contents do audience hate to see in a game?
As an RPG maker player myself, I do have 3 things I hate in some games:
1) 4th wall break: not gonna lie. Undertale (I know it's a GMS2), and One Shot were exceptionals. While I did enjoyed playing them, but I've never considered them as "OMG!!! BEST GAME EVER!!".
But honestly, if I wanted to play a game, I'd want to treat it as a video game without having the game treating the characters as if they are real ppl.
I mean, no matter how much we've adored, and loved a game character, in the end, they're still fictional. And, 4th wall breaks don't necessary work in everything especially if a game is forcing itself to be deep or woke. I'm sorry if I was harsh on that point. .
2) Games that are literally. . . One Shot. Okay, One Shot Steam version was actually better than the free version, and I liked it because of how the steam version got rid of the option where if you quit, the entire game will die. Yea. . . I am still haunted by the free version. . . .
3) Voice Acting: I understand that voice actors/actresses worked/working hard on their part, but honestly, some of them would fail to execute the emotions which most game scenes has. Like, even if the situations are tense, some VA would sound pretty cringy that makes it hard to take it seriously. . . I'm sorry if I was harsh again. . .
That's the point I was referring to. I know I never mentioned some contents I'd want to see since I kind of have various tastes in games I've played, and I strangely find it hard to figure what I seek. . Well, mostly Visuals, and good plots.
So, any advice I should consider? And again, I'm sorry if I was harsh on some games I've mentioned.
What contents do audience hate to see in a game?
As an RPG maker player myself, I do have 3 things I hate in some games:
1) 4th wall break: not gonna lie. Undertale (I know it's a GMS2), and One Shot were exceptionals. While I did enjoyed playing them, but I've never considered them as "OMG!!! BEST GAME EVER!!".
But honestly, if I wanted to play a game, I'd want to treat it as a video game without having the game treating the characters as if they are real ppl.
I mean, no matter how much we've adored, and loved a game character, in the end, they're still fictional. And, 4th wall breaks don't necessary work in everything especially if a game is forcing itself to be deep or woke. I'm sorry if I was harsh on that point. .
2) Games that are literally. . . One Shot. Okay, One Shot Steam version was actually better than the free version, and I liked it because of how the steam version got rid of the option where if you quit, the entire game will die. Yea. . . I am still haunted by the free version. . . .
3) Voice Acting: I understand that voice actors/actresses worked/working hard on their part, but honestly, some of them would fail to execute the emotions which most game scenes has. Like, even if the situations are tense, some VA would sound pretty cringy that makes it hard to take it seriously. . . I'm sorry if I was harsh again. . .
That's the point I was referring to. I know I never mentioned some contents I'd want to see since I kind of have various tastes in games I've played, and I strangely find it hard to figure what I seek. . Well, mostly Visuals, and good plots.
So, any advice I should consider? And again, I'm sorry if I was harsh on some games I've mentioned.
Last edited:


