I never change scripts. If this is not possible is it maybe possible with RPG Maker VX or any other RPG Maker version?Nope. Manual updates all the time. Ace doesn't have an Auto-Update option. As for people loosing items progress or levels. That would depend on what you did to the project before updating it. If your adding scripts or modifying to many values that totally change the game play it will end up breaking saved games.
Ehm, I'm kinda new. Can you tell me what I should write step by step to do this?The only thing I can think of off the top of my head isn't very efficient and is a hack around, really.
Script connects to server to check for latest version (perhaps checking something as simple as a text file for a string for the version) -> update found -> player is prompted with a window to ask if the game can update -> player chooses yes -> game closes and updater exe is launched that pulls the latest files -> afterwards game is relaunched.
Somebody better with scripting is probably laughing at me with a better method in their heads, but it's what I could think of immediately without a conflict.
That's of course assuming you don't add/change scripts as well.
The only thing I can think of off the top of my head isn't very efficient and is a hack around, really.
Script connects to server to check for latest version (perhaps checking something as simple as a text file for a string for the version) -> update found -> player is prompted with a window to ask if the game can update -> player chooses yes -> game closes and updater exe is launched that pulls the latest files -> afterwards game is relaunched.
Somebody better with scripting is probably laughing at me with a better method in their heads, but it's what I could think of immediately without a conflict.
That's of course assuming you don't add/change scripts as well.
None of them do however Nathanial just gave me a great idea/possible solution.I never change scripts. If this is not possible is it maybe possible with RPG Maker VX or any other RPG Maker version?
Yes, but I could do this by them downloading it everytime from my website, but I DON'T WANT THEM TO LOSE ANY PROGRESS.I think you're misinterpreting what he meant. He meant he pushes updates to his game for players weekly and wanted to know if there was a way for his game to auto-update for players.
What "save files"?Then unless they delete their save files, you add/change scripts or any other changes/additions that cause conflicts they should be able to do that.. As long as you're not deleting/overwriting their save files.
Oh ok(thought he was talking about his test game's save files, and changes to his project).I think you're misinterpreting what he meant. He meant he pushes updates to his game for players weekly and wanted to know if there was a way for his game to auto-update for players.
Your games save files? For when they save the games progress.What "save files"?
Someone around these forums created a patching utility if I recall, I have no idea where it is though. Perhaps look through the master script list. I don't know how it exactly works, but if anything can do what you want, It's that.I'll try to explain easier. It's Christmas and I want to update my game with snow and christmas event and add also a "Santa Claus" NPC with quests, after doing all the quests they receive a gift and some exp from the quests of course. After the christmas event ends, I want to update the game, but I don't want anyone to lose their chrirstmas quest gift nor the exp they earned.
This is similiar, just I want to make updates weekly (once a week).
They can use the same save file from v.1 for the v.2?No, we're understanding.. I just don't think you understand that when a player saves their progress a save file is created that contains their save data (items they have, experience, map they're on, etc).
And what I'm saying is... even if your player redownloads and installs your game.. as long as they haven't deleted their save files, you don't overwrite them, or any other potential conflicts mentioned above... everything should be okay.
Yea they should be able to, all they need to do is take the save files in the v1 folders, and move them to the newly DLed v2 files.They can use the same save file from v.1 for the v.2?