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- Oct 13, 2015
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So this question is stemming from my troubles of balancing the beginning of my game. The player starts off in an area where they have no access to any merchants so they would not be able to buy supplies (healing items). They need to escape 2 different areas before reaching the first town where they are finally able to buy supplies. This really can't be changed because of how the story is written so I need to create the game around it.
My problems are this:
What would you guys do in my situation? Any suggestions?
^ ^
My problems are this:
- If I keep the game as it is, the player could run out of potions / bandages before reaching the second town, thus not letting them progress any further in the game, and making them start over.
- If I add an item (which makes sense in the lore) which the player can touch to heal that has infinite charges, they could stay in the beginning area with essentially free healing and out level the content, making the game much easier than it should be.
- If I make the enemies do such little damage that the player is very unlikely to run out of health or potions / bandages before they reach the first town the game might seem too easy and throw players off.
What would you guys do in my situation? Any suggestions?
^ ^

