- Joined
- Jul 12, 2013
- Messages
- 2
- Reaction score
- 4
- First Language
- English
- Primarily Uses
Overview
How to be a Teenage Hero (working title) is a classical-style RPG with social-sim and visual novel elements. Set in the year 2018 on the fictional Mieka Island. The player takes on the role of a first-year college student moving to the island to begin his new life, when a plethora of mysterious, possibly supernatural events are taking place. It's up to you and your friends you with gather along the way to figure out what exactly is going on and take down whoever is behind it all.
Think Chrono Trigger + Persona 3/4 + The World Ends With you, and you got the basic idea.
The Hero
Our hero is an 18 year old first year at Mieka Island's local college. While not a silent protagonist, he is ultimately whoever the player wants him to be...to an extent. From gameplay to story, this guy is your own character as much as he is his own person. Want a swift-acting fighter, a heavy hitter, a master of casting? He can do it. Want a charming, witty yet respectable ladies man? That's him. Or how about a deep methodical tactician? Sure, why not.
Meet Mr. Soraku, your new local teenage hero!

Features
A Character-Driven Mystery Story: A strange new island home with randomly occurring comas, disappearing residents, and fighting demonic projections of your own subconscious? What exactly could be causing all this craziness? It's up to you and your new friends to figure it all out...while still finding time to hit up the beach, put on a rock concert, or find yourself a date.
Classic Yet Refined Battle System: Mastering the 2 elemental triangles (Physical & Mind) is the key to victory. It's not just about winning. It's about winning the the fastest and most efficient way possible.
Socializing and Bonding: You can't spend all your time fighting supernatural beings can you? Explore Mieka island, and get to know your teammates as you grow on your journey together. Stronger bonds means stronger fighters.
Manage Your Time Wisely: Your don't have all the time in the world to save it. Time will progress as you play, and if your not careful you might miss something for good. Hang with friends? Raise your personality stats? Explore dungeons and battle the unknown becoming stronger? It's up to you how you spend your time.
Goal
I'm not out to create some grand 60 hour epic to be challenge the hardcore JRPGs out there. I'm here to make a game that is fun to play from beginning to end, whether that takes 10 hours to 50 hours of more. I want to make a game reminiscent of the best of JRPGs, borrowing the best elements from the likes of Chrono Trigger, to Persona, to The World Ends With You and so on. I want whoever picks up my game to have a laugh, cry, and just have a blast doing it. If I've made you smile while you play, as far as I'm concerned, I've done my job.
Project Status
As you can image, right now, the game is still in SUPER early pre-production stages, so there might be some big changes headed my way. BUT I have enough of a prototype built to where I feel it's time to start getting some proper feedback as I build. Naturally this means I don't have a ton to show you all at this point.
….Buuuuuuuuuuuuut, what the heck, I'll show you some stuff anyway.
(Keep in mind, this is still super-early stage stuff, but hopefully it gives you an idea of what you can expect.)
Screenshots
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