- Joined
- Mar 11, 2019
- Messages
- 172
- Reaction score
- 159
- First Language
- English
- Primarily Uses
- RMMV
For my first game I tried to incorporate a lot of mild game type "puzzles" like Hide and Seek, search for the items, input the code you found earlier.
But after getting some feedback I'm noticing that the puzzles I made are more of a test your luck or trial and error type "puzzle" and I feel that's completely missing the point of a puzzle game. I think the closest I got to a well-build puzzle was a boulder puzzle and riddles.
There should be some hints, mind-stretching, puzzles should be intuitive but I found that most of mine were not. (This wasn't for lack of research, I have a whole list of puzzle type I've found in games so I could look at that again to help me out.)
One problem I ran into while trying to make the puzzles intuitive was that I mostly use events since I don't know how to program. That doesn't explain everything of course, it has to do with how the puzzles were designed as well. But I did find myself being limited by the eventing process, whether it was lack of knowledge in that area or the nature eventing itself.
So, with all of this in mind, can I have some tips on how to build a better puzzle? Particularly with eventing in mind. My next game is going to have puzzles too.
But after getting some feedback I'm noticing that the puzzles I made are more of a test your luck or trial and error type "puzzle" and I feel that's completely missing the point of a puzzle game. I think the closest I got to a well-build puzzle was a boulder puzzle and riddles.
There should be some hints, mind-stretching, puzzles should be intuitive but I found that most of mine were not. (This wasn't for lack of research, I have a whole list of puzzle type I've found in games so I could look at that again to help me out.)
One problem I ran into while trying to make the puzzles intuitive was that I mostly use events since I don't know how to program. That doesn't explain everything of course, it has to do with how the puzzles were designed as well. But I did find myself being limited by the eventing process, whether it was lack of knowledge in that area or the nature eventing itself.
So, with all of this in mind, can I have some tips on how to build a better puzzle? Particularly with eventing in mind. My next game is going to have puzzles too.