??????

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Hey guys :*

@Shaz recently suggested I make a tutorial for how to debug your mv games in realtime when they are running on android, so I decided to record a video on the subject..

This tutorial details how to create a new app using android studio, how to add any html project to the app (mv game used as an example), how to change some of the basic options (fullscreen, app colors, etc), how to use android device features such as vibrate and pop toast, and most importantly, how to build your game/app directly to your android device and begin debugging it within 1 minute!!


To follow along with this tutorial you will need:
A HTML File (MV game index.html - for example)
Android Studio (for building app)
Android Device (for testing app)
Google Chrome (for debugging)

An example project (using a basic html app, not an mv game) is available from the videos description (your game can easily be dropped in place of the current html - make sure to watch the video in full to find out how).

If you like this guide, please leave a comment with your feedback, and like/share where applicable! If you are sharing this tutorial, please share the main video as that has all links and information included - rather than sharing just the example project) <3

Lastly, if you have any similar tutorials you would like to see, please do let me know!! :)
 
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Shaz

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Woohoo!!!! Awesome tutorial - I'm sure it'll help many people.

Thank you for making it :)
 

??????

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No worries. Hopefully it does help at least a few folks out :)

I'll be keeping my eyes out for other 'niche' issues that people might frequently have. I was thinking a nice addition may be: how to incorporate common android features in a game (mv made pokemon go or google login anyone? :p)
 

Shaz

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that would be interesting. I was wondering why you added the vibrate feature, and how you would activate that from within a game.
 

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Activating from in game - thats easy..
upload_2019-5-19_3-22-24.png

Personally, I think the vibrate feature could be used a number of different ways. Its an excellent small detail to show that something has been touched. a command press for example.. Boss uses a special attack and phone shakes.. earthquake in game.. Lots of potential use cases :D

But yea, the idea was more to show that its fairly easy to interface with the real android environment and use features that might not be considered 'the norm' for rpg maker made games. Naturally, all of android can be utilized. Location data, sensors, contact list...

I'm now actually thinking - I could just write a plugin that uses a few helpful android features. Like, adding vibrate when a user clicks a command etc. That sounds like it could be super helpful depending on what features I add :)
 

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