How to cancel a Common Event attached to a Skill if said skill fails?

San

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Right now the Common Event runs regardless if the skill hits the enemy or not.
How do I make the Common Event run only when the skill successfully hits its target?
Can I cancel the Common Event if the attack miss?
 

Milennin

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Have the skill inflict a state on the target, then have the common event check if the target is inflicted with the state, and if yes, perform event. If not, skip to end.
 
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