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I understand how to make map BGM carry into battle by changing the Battle BGM to match the current BGM on the map. But is it possible to do the reverse operation? Basically I have a boss battle where when the boss reaches 50% HP, dialogue ensues along with a change in BGM (because this is supposed to be a climactic moment in the battle). Once the player defeats the boss, I want that same music to continue playing uninterrupted during and after the transition back to the map. Is this possible? If so, how is it done? I'd appreciate any suggestions.

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Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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