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I would like to know how to change an event hue/saturation, or the entire screen hue/saturation.

Instead of creating endless tilesets and variants of trees and everything, it would be infinitely easier if we just changed the hue and saturation of objects we see on the screen. I'm sure this must be possible using the pixi that comes with the maker, but I don't have any clue on how to use it to change single events or the entire screen.

Maybe a script call like event03.hue += 5 or something like that? Not sure how pixi works in MV.

Any help on this would be greatly appreciated, and I bet everyone would love this as well.

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Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
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