Kaine_Kalos

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I have been researching this topic, and I keep seeing posts made that say to press the "F1" key to change the key binds when playing an RPG Maker game. However, whenever I press F1, in the editor or in the game, it just brings up the steam overlay. I can't seem to find anyone else who is having this problem. I'm not sure what to do from here, any thoughts?
 

Dolorre

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F1 doesn't seem to work in MZ, at least through Steam. Have a look at this plugin: Mano_InputConfig. It's a keyboard and gamepad configuration plugin.
 

Kaine_Kalos

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That looks really promising. I'll give that a try. Thanks so much for taking the time to point me in the right direction! :smile:
 

NaosoX

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I remember some old RPG Makers, when launching a game... right-clicking on the window bar had an option called gamepad.
It could have been an old reference and no longer valid.
 

Kaine_Kalos

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It was a good suggestion, but like you said, it may no longer be valid. I just opened the game up and right-clicked the crap out of everything (not just the window bar). It didn't work for me. o_O
 

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Okay so, I'm using this script, right? And it works. If you press :Y a menu should come up allowing you to choose an item to use. Nothing happens. You press :A to open the event options menu and choose "Use an Item"? The item selection menu appears. I have no idea how I set this up or why it works the way it does. Absolutely bizarre.
A woman gave me her number without me even asking for it. Then she left because she had other patients to see.
oh, hey, I forgot about all this!

my old project got abandoned after I started working too much on stuff I'd already worked on - plus, starting to hate the story I wrote for it. Then, well, a lot of serious life **** went down. I ended up moving across the country, cutting off some people, etc. - **** was rough.

So, uh, I guess I'm back for now? Funny how things work.
I'm glad I'm sticking to my guns on having fighting game mechanics in my game, from what I've read, it's not for everyone. but for the most part, I've made it so you don't have to use them motion inputs for attacks if you don't want to.
And my project's just entered the Lunar New Year Sale 2022... Let's see if it reaches it's goal of $ 7,77.

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