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There's like a million different RPG maker games that completely ignore traditional RPG mechanics, like levels. Is there a way in MV to keep that irrelevant info out of the pause menu? Or a plugin?
 

Andar

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it usually requires a custom plugin.

any menu screen can be changed by programming the new screen, but only by programming and replacing the code with a plugin.
but you rarely find those plugins published because each is a custom work for that specific game, not a general use plugin.

you'll need to request or commission a plugin with the changes you want.
 
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it usually requires a custom plugin.

any menu screen can be changed by programming the new screen, but only by programming and replacing the code with a plugin.
but you rarely find those plugins published because each is a custom work for that specific game, not a general use plugin.

you'll need to request or commission a plugin with the changes you want.
Is there somewhere I can learn to make plugins? I could learn javascript, but I don't know how to make it into a plugin
 

Andar

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learning javascript is almost the same as learning to make a plugin. Plugin files are nothing but javascript files with some added information, and you need to know what in the (javascript-based) engine of MV/MZ to change.
 

Rugman

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Open up windows.js in your project files with notepad or a text editor. Word search for keywords like exp. With some trial and error editing you should be able to do what you need.
 

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Figured I would start posting what I am working on here. Anyways, a quest system plugin I have been working on:
20mgjmZ.png


What features would yall like to see in a quest system?
Playing my game to improve my game. (Totally not procrastinating)
Hope he recovers fast :|
Looks like it's functional:

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