thenerd

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How do I change the text size of the message box ingame? I'd like to be able to play the game and change the text size ingame

I tried to insert a variable to the message settings / size but won't work... example.png
 

FoxySeta

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My PC is turned off at the moment, but it's probably a bug of Component_CommandInterpreter (like a interpreter.NumberValueOf() missing or something).
An alternative could be using {SZ:30}. Still, since text codes cannot be nested, you cannot use {SZ:{GN:52}}. You should work on a Placeholder Script inside the database's macro for that.
 

thenerd

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My PC is turned off at the moment, but it's probably a bug of Component_CommandInterpreter (like a interpreter.NumberValueOf() missing or something).
An alternative could be using {SZ:30}. Still, since text codes cannot be nested, you cannot use {SZ:{GN:52}}. You should work on a Placeholder Script inside the database's macro for that.

Thx for your help, I solved using "conditions" inside the common events.
 

thenerd

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My PC is turned off at the moment, but it's probably a bug of Component_CommandInterpreter (like a interpreter.NumberValueOf() missing or something).
An alternative could be using {SZ:30}. Still, since text codes cannot be nested, you cannot use {SZ:{GN:52}}. You should work on a Placeholder Script inside the database's macro for that.
If I change the text size, I save the game and reload it it crashes as the message box appear. I used "persistent variable" to store the text size, does it crash because of the persistent variable?
 
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