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My PC is turned off at the moment, but it's probably a bug of Component_CommandInterpreter (like a interpreter.NumberValueOf() missing or something).
An alternative could be using {SZ:30}. Still, since text codes cannot be nested, you cannot use {SZ:{GN:52}}. You should work on a Placeholder Script inside the database's macro for that.
If I change the text size, I save the game and reload it it crashes as the message box appear. I used "persistent variable" to store the text size, does it crash because of the persistent variable?My PC is turned off at the moment, but it's probably a bug of Component_CommandInterpreter (like a interpreter.NumberValueOf() missing or something).
An alternative could be using {SZ:30}. Still, since text codes cannot be nested, you cannot use {SZ:{GN:52}}. You should work on a Placeholder Script inside the database's macro for that.