How to change the speed of animations of a particular character?

Yilou

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Good day!
How do I change the animation speed without affecting the walking speed? I found a great script to change the animation speed:
// Change Event Move Speed
// * eventId <number> - ID of the Map Event
// * moveSpeed <number> - Event Move Speed
$ gameMap.event (4) ._ moveSpeed = 3.9 //

But it also affects the speed of walking. Is there a script like this that would deal exclusively with sprite animation?
Does anyone have any ideas?
 

Triangle45

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What do you mean by "animation" ? You mean the "stepping" cycle? Anyway, set the stepping cycle to whatever you want, then if the event is gonna move, create a "Set movement route" command and "set speed" before any movement command, be sure to end your string of movements with a "set speed" to the original value.
 

Yilou

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Triangle45
Could you attach an example? Whatever I do, changing the speed always affects the speed changes of the animation in the same proportion.
Speed value 4: Normal is fine for me. I need to somehow change the frame speed ..
 

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Triangle45

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I'm afraid the movement speed is tied to the stepping speed. Maybe someone who uses scripts can help you. What I would do in your case is just change the speed constantly every time the event has to move.
 

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