SloppyLilac

Warper
Member
Joined
Aug 17, 2016
Messages
2
Reaction score
0
First Language
English
Primarily Uses
I have been playing around with the window script. I was able to change both the box's lenght and width and even its position on the x axis, but it doesn't seem to register changes in its Y position. Is this possible?

floruro4.JPG

floruro2.JPG
 

Schlangan

A madman with a computer
Veteran
Joined
May 20, 2015
Messages
1,451
Reaction score
1,746
First Language
French
Primarily Uses
RMMV
The position is registered using the event command to change the message box options (I don't remember the exact name of this command). Hence, if you want to change it, you should alter this event command code by scripting.
 

Latest Threads

Latest Posts

Latest Profile Posts

woootbm wrote on TheAM-Dol's profile.
On your last stream you were talking about dev's who remake or remaster the same game rather than moving on. Does this happen a lot? Me and Tony were thinking of covering a game that did this. We're baffled by the idea and wanted to investigate the game.
...Damn it has been a hot minute since I was here. How y'all doing, how's life been?
Figured I would make some edits of the enemy art pack I use (Made by SeraphCircle) and I regret my decision xD

Wendigo.png
Posted a couple more DEMO videos based on my current experiments. A longer one for my turn-based movement experiments and a super short one for the very early experiments with turn order display and turn indicator. I will post links below for anyone interested in seeing the not very pretty experiments. Progresses!
Since cats love to walk across keyboards...what would an entire RPG where all the text was written by a cat walking across the keyboard look like? Prepare for the adventures of the hero aaaaaaaaasddfghyuyhju878uiop;'[p0ol,m

Forum statistics

Threads
129,738
Messages
1,204,739
Members
170,825
Latest member
BillyGon
Top