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- Aug 6, 2013
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Anyone know of a way to get a conditional branch to check if all enemies in a battle are dead? Basically, I'm using Visu's CTB battle system and have an image to support the CTB gauge and status areas and I can't figure out how to get it to disappear when all monsters are dead. I've thrown a bunch of conditional branches in the first troop (since the plugins apply all events of troop 1 to all troops) to go down the list if enemy a is dead + b is dead + c is dead, but I'm not sure it runs properly because there's not always 8 enemies.
So if there's a way to do a script call or whatever it would take in order to check if all enemies are dead and erase the image, that would be the best way to solve it I think. The image stays on screen and conflicts with the victory aftermath.
So if there's a way to do a script call or whatever it would take in order to check if all enemies are dead and erase the image, that would be the best way to solve it I think. The image stays on screen and conflicts with the victory aftermath.