ragnorak6608

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Is there a way to check within an eval if the attack's element was effective (over 100%) against the target. I want to input this check into a tp gain formula so that when the mage hits with magic that the target is weak against, they gain more tp.
 

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Mostly distracting myself with more work on adding visual distinction to a map.
there's been various points where my game was actually frontview. I think I'm gonna go back to that actually. One reason I'm almost at the 5 year mark (come April) with this project is literally I just have to keep drawing stuff. So I think if I do what I'm thinking of with frontview, that'll save a LOT of time.
TIL what happens when you're typing a reply to a thread and it gets lock mid reply
I'm not superstitious, but I almost don't want to start anything new today because every other little thing seems to be going wrong today. I was gonna offer my services on the Project Recruitment board, but then I went to check out examples of offer posts and well...

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