- Joined
- Dec 14, 2017
- Messages
- 19
- Reaction score
- 8
- First Language
- Italian
- Primarily Uses
- RMVXA
Today I'd like to ask the community for advice on how to make sure that there is life after dying in a random encounter.
I already know that Makers can set a series of events after a programmed battle via events. I have yet to find out, however, how to make sure that the game does not end when you get defeated in a random encounter.
This often results in being able to try again in the case of a boss battle or a mandatory regular battle (e.g. a regular monster blocking access to the next area), but getting a Game Over if you are killed by the random-est of random monsters.
Not pretty.
So, the main idea is this:
- the Hero can continue the game if you lose the battle. BUT you are moved back to a safe area.
- there may be checkpoints, so you don't have to start your journey from square one.
I would prefer a solution that does not involve scripting. However, I realise that some features REQUIRE it. As always, ANY and ALL advice is welcome.
Thank you for your time!
I already know that Makers can set a series of events after a programmed battle via events. I have yet to find out, however, how to make sure that the game does not end when you get defeated in a random encounter.
This often results in being able to try again in the case of a boss battle or a mandatory regular battle (e.g. a regular monster blocking access to the next area), but getting a Game Over if you are killed by the random-est of random monsters.
Not pretty.
So, the main idea is this:
- the Hero can continue the game if you lose the battle. BUT you are moved back to a safe area.
- there may be checkpoints, so you don't have to start your journey from square one.
I would prefer a solution that does not involve scripting. However, I realise that some features REQUIRE it. As always, ANY and ALL advice is welcome.
Thank you for your time!


