GreenTree-Studios

Creator of Dragon Bones
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Good afternoon, I'm trying to create a collectible card game plugin for my original card game project, Guidance Card Labyrinth Dice: A card game where you summon creatures to navigate a maze and fight your opponent's creatures.

I plan on following a tutorial on how to create a card game in general using Unity, but I wish to translate it from C-sharp to JavaScript. If anyone can point me in the right direction, please do so. Thank you in advance.

- Sincerely, GreenTree

P.S. If you'd like a detailed explanation on the rules of the game, let me know.​
 

Raizen

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You can check my signature just to see the card game I've made :D

Anyway, there isn't too much secrets, you'll need to create a structure to keep the card information and a class to load it. Since I used RPG Maker structures I've kept the card data on a json file while I have a Card Class that loads all the data of it.
I'm keeping track of a card album also with a simple array on the player class, like allCards, very simple information.

Another thing is if you are going to use PIXI, it doesn't really have 3d support, but using a library which is pixi projection, you can get the euler values and depth also, which will make card animations so much better!

I mean, I didn't explain much of how I did it hahha, but I hope it helps you somewhat.
 

ATT_Turan

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This site's blog has a tutorial on how to implement basic card manipulation:
 

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