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- Sep 2, 2013
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Without use of scripting, how can I make an antagonist character chase the player, from room to room, and if he touches him/her, it's game over? A very famous example is Ao Oni. How can I imitate that to make a chase scene?
In further detail, I want the character/monster chasing the player to stop once the player gets to a certain map, but not on any other map. I know with move route I can set it to custom>move toward player>repeat action to get them to chase the player. And I think with an autorun event I can have the character appear in the same room as the player each time the player moves to another room (aka map). But I'm not sure how to set it so that if the player touches the event/event touches the player, it's game over.
Any help would be much appreciated, thanks!
In further detail, I want the character/monster chasing the player to stop once the player gets to a certain map, but not on any other map. I know with move route I can set it to custom>move toward player>repeat action to get them to chase the player. And I think with an autorun event I can have the character appear in the same room as the player each time the player moves to another room (aka map). But I'm not sure how to set it so that if the player touches the event/event touches the player, it's game over.
Any help would be much appreciated, thanks!

