How do you make an RPG scary? I've always been intrigued with making a scary RPG but I'm having trouble coming up with game mechanics in my head. There are countless horror games made with RPG Maker but the ones I've come across tend to play like adventure games or visual novels (e.g., Mad Father, Corpse Party, Ao Oni, etc.) with very little RPG elements.
How do I go about creating a game with battles, leveling, weapons, dungeon crawling, i.e., a game with traditional RPG mechanics and keep a consistently scary atmosphere throughout?
I could set up a scary scene with great use of dialogue, art and music but then then player just shreds through the monsters because he happened to have grinded levels and bought the best weapons. This would create such a gameplay/atmosphere dissonance that the horror elements would have looked like a total joke.