How To Create A New Button Mechanic For Skill Activation?

gilberthyo

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Salutations fellow RPGMakers,

              Well, this here's my first post on this forum and I hope that it wouldn't be a bother for you guys. Currently, I am actually working on a game and I came upon this situation whereby I am unable to create a new button other than using the default button system

(ok, cancel, shift, down, left, right, up, pageup, pagedown) for my skill activation mechanics. Any suggestions on how to overcome it guys? :)
 

Jeremy Cannady

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It is easy to bind a new key. However you have to be a little bit more specific. For example: is this only during battle? and when during battle? If it is during battle then someone will have to script it into the scene. 

The alternate method is by using events. Common events. etc

I personally don't use very many events because I will just script something.
 

gilberthyo

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Hey Jeremy,

            Yea basically the concept I'm trying to do is wherever the player goes on the map, he/she is able to activate the skill with the press of that particular button since my battle is gonna be based on real-time.
 

estriole

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Hey Jeremy,

            Yea basically the concept I'm trying to do is wherever the player goes on the map, he/she is able to activate the skill with the press of that particular button since my battle is gonna be based on real-time.
you need a working action battle system plugin first before that... i currently waiting for Quasi ABS... hopefully he release it soon.
 

Jeremy Cannady

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var COLD = COLD || {};COLD.ABS = COLD.ABS || {};Input.keyMapper['75'] = 'ACTION';(function(){ COLD.ABS.SceneMapUpdateMain = Scene_Map.prototype.updateMain; Scene_Map.prototype.updateMain = function() { COLD.ABS.SceneMapUpdateMain.call(this); if(Input.isTriggered("ACTION")){ console.log("I pressed the action button...") }; }; })();Here is a small section of my ABS, I assume you would have to do something at least similar to this. From there you decide what you want the button press to do. But yes I would wait for Quasi.
 

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