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This seems like it would be easy, but it's giving me some problems.
I have a parallel process event I want to run every time the player re-enters the game. But I don't want it to loop.
My initial way of dealing with this was I created a loop in my parallel process after the initial sequence that I did not want to loop. That worked. But it seems that creating a loop within a parallel process causes my game to lag unacceptably. So I need to find a work around.
Any suggestions?
I have a parallel process event I want to run every time the player re-enters the game. But I don't want it to loop.
My initial way of dealing with this was I created a loop in my parallel process after the initial sequence that I did not want to loop. That worked. But it seems that creating a loop within a parallel process causes my game to lag unacceptably. So I need to find a work around.
Any suggestions?

