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This seems like it would be easy, but it's giving me some problems.  

I have a parallel process event I want to run every time the player re-enters the game.  But I don't want it to loop.  

My initial way of dealing with this was I created a loop in my parallel process after the initial sequence that I did not want to loop.  That worked.  But it seems that creating a loop within a parallel process causes my game to lag unacceptably.  So I need to find a work around.  

Any suggestions? 

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Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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