- Joined
- Apr 9, 2013
- Messages
- 132
- Reaction score
- 17
- First Language
- English
- Primarily Uses
Hey guys,
I was looking to create a skill that is basically a normal attack with a small % chance to instantly KO certain enemies.
I achieved this by creating a skill that includes the following:
Add States
Normal Attack : 100%
Knockout : 50%
This created an attack that had a 50% chance to instantly KO. Great!
The problem was when I tried to create an enemy immune to this effect.
Obviously if I set the enemy's "State Resist" to Knockout, the enemy does become immune, but also becomes unable to die... and that's not what I'm looking for.
How can I solve this problem?
Is there something I can tweak on those enemies I'd like to make immune to this?
Suggestions and advice welcome.
I was looking to create a skill that is basically a normal attack with a small % chance to instantly KO certain enemies.
I achieved this by creating a skill that includes the following:
Add States
Normal Attack : 100%
Knockout : 50%
This created an attack that had a 50% chance to instantly KO. Great!
The problem was when I tried to create an enemy immune to this effect.
Obviously if I set the enemy's "State Resist" to Knockout, the enemy does become immune, but also becomes unable to die... and that's not what I'm looking for.
How can I solve this problem?
Is there something I can tweak on those enemies I'd like to make immune to this?
Suggestions and advice welcome.
