This is a lesson I created to show cutscene creation. It begins in the second door in the East Hall (I changed the sign to the name Shockra) You may need to complete the orientation to start the class. Download NPCs: Shockra: The teacher of the class. He's a brilliant engineer, but sometimes tends to be a bit impersonal. Zayta: An AI created by Shockra. Pictures: Any picture file I added starts with ShockraCutscene. Lesson Plan: There are three major sections to the lesson. Part 1 is about triggers and conditions. Part 2 focuses on movement and placement. Part 3 touches on map animations. Items: Only one item added: a Power Core needed to use a key part of the lesson (trying to avoid too many spoilers).