- Joined
- Sep 25, 2022
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- RMMZ
Heya! I'm working on a persona-like, and I was wondering if anyone had figured out how to create the "knocked down" condition for enemies, and how to make it recognize when they're all knocked down and initiate a big finisher. I realize this is tricky coding and rpg-maker wise, and I'm using MZ, but I really wanna figure it out. This also probably necessitates figuring out how to give my enemies weaknesses to certain elements, which is something I'm also unfamiliar with.
TLDR I wanna make my game's battle system like persona, and would love any help people could give.
TLDR I wanna make my game's battle system like persona, and would love any help people could give.