dyzzythedemon

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Heya! I'm working on a persona-like, and I was wondering if anyone had figured out how to create the "knocked down" condition for enemies, and how to make it recognize when they're all knocked down and initiate a big finisher. I realize this is tricky coding and rpg-maker wise, and I'm using MZ, but I really wanna figure it out. This also probably necessitates figuring out how to give my enemies weaknesses to certain elements, which is something I'm also unfamiliar with.
TLDR I wanna make my game's battle system like persona, and would love any help people could give.
 

ATT_Turan

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Have you tried Googling it? There have been kind of a bunch of posts about this :wink:

I've seen everything from event-driven solutions to how to use plugins for it to dedicated plugins.

For example:

literally recreates the entire thing.
 

dyzzythedemon

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Typically google isn't helpful, so I didn't. My bad! Thanks for your help!
 

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