How to create Large game assets with no Collision Issues?

SpunkyWunky

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Hey everyone,
First time coming out of lurker mode. :kiss: Was hoping to get your thoughts or direction. I'm going to be creating a story based game and want to completely remake all of the assets to be custom assets. Not only that, I want to make them all larger so I can add a more detailed look (not pixel art). I've been slowly working through all the tutorials I can find (I admit, I'm not through them all yet) but one thing I've noticed so far is none of the tutorials have really touched on doing the kind of overhaul I'm wanting to do.

I know there are ways to make the assets as large as you want. I know there is a way to make the game window 1920x1080. However, what I haven't really seen addressed is the collision issues. When I see people start adjusting from the 48pixels they start getting weird aberrations of characters partially walking through objects. The only way I can wrap my head around this happening is because the tiles of the game are still 48 pixels instead of scaling up. Am I right?

Is there a way to scale up the tiles so that these collision issues don't happen? So you're still walking on a grid, but now the grid has a larger pixel density and can hold more detail?
Or is there another work around to this?

I'm at the point where I need to start looking at how I'm going to style my game and I can't see myself moving forward until I know if there's an answer to this.

Any help is greatly appreciated. If there's a tutorial that explains this that I've missed, please don't feel the need to repeat it, just direct me to the tutorial and I'll research it from there :cutesmile: :thumbsup-right:
 

mlogan

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No, no matter the size of your tile graphics, the collision is still a 48 pixel grid. There are plugins to help with this, but unfortunately, I'm not certain the best ones. You can look through our Plugin Releases forum, or perhaps a more knowledgeable member will chime in here about which plugins to use.
 

SpunkyWunky

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Thank you for responding mlogan. Does that mean that there is no way to change the 48 pixel grid to a larger grid even with plugins?
 

SpunkyWunky

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i did a tutorial on this subject some time ago, what do you need is probably a pixel movement plugin, and a collision map plugin in case you want to also use a different perspective like isometric: https://forums.rpgmakerweb.com/inde...3d-isometric-mapping-pipeline-tutorial.88190/
Thank you so much! Very interesting. I wouldn't be creating something in 3D but I do like the isometric angles. I saw that collision map plugin. Does that work for foreground assets too? Trying to figure how that works. ie. in an event where you don't want to walk into a tree trunk but you might be able to walk in front of the tree's branch. I know that's a little off my original question though.
Also, does this require that all of your background art get done as a whole map painting or can you add assets one at a time like how the default tilesets work?
 

Amarok

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@SpunkyWunky dont worry about the 3d, the same process applies to 2d art aswell. About foreground assets, in the tutorial i used a overlay plugin but since then ive switched to yanfly grid free doodads for that, since you can show or hide all doodads via switch, for example you could have everything supposed to be under the events as a parallax background and everything above them as doodads.
There are ways to make the environments more interactive by triggering the visibility of each doodad depending on where the player steps too.
 

OnslaughtSupply

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Check out QMap. There's a bit more to it but it has pixel movement and collisions.
 

Andar

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@SpunkyWunky
check out Shaz' change tilesize plugin, but read its topic carefully.

I know someone tested it out with changing gridsize to 96 or above, but if you make the tilesize too large you'll need to modify a limit in pixi or get problems with incompletely loaded tilesheets. That was discovered and solved somewhere halfway through the presentation topic.
 

OnslaughtSupply

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Almost forgot about something. I use parallax mapping plugins and large objects. Yanfly's region restrictions.
 

Shaz

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My Change Tile Size plugin will let you upsize a little, but when you go too far, it stops working. I'm pretty sure someone posted a solution to this though, but I didn't implement it into the script (I think it was a change to one of the PIXI libraries). If you can find it (the solution), it might work for you. It was posted in the plugin thread, but you'll need to do a bit of hunting to find it.
 

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