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- Jan 27, 2018
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Hey everyone,
First time coming out of lurker mode.
Was hoping to get your thoughts or direction. I'm going to be creating a story based game and want to completely remake all of the assets to be custom assets. Not only that, I want to make them all larger so I can add a more detailed look (not pixel art). I've been slowly working through all the tutorials I can find (I admit, I'm not through them all yet) but one thing I've noticed so far is none of the tutorials have really touched on doing the kind of overhaul I'm wanting to do.
I know there are ways to make the assets as large as you want. I know there is a way to make the game window 1920x1080. However, what I haven't really seen addressed is the collision issues. When I see people start adjusting from the 48pixels they start getting weird aberrations of characters partially walking through objects. The only way I can wrap my head around this happening is because the tiles of the game are still 48 pixels instead of scaling up. Am I right?
Is there a way to scale up the tiles so that these collision issues don't happen? So you're still walking on a grid, but now the grid has a larger pixel density and can hold more detail?
Or is there another work around to this?
I'm at the point where I need to start looking at how I'm going to style my game and I can't see myself moving forward until I know if there's an answer to this.
Any help is greatly appreciated. If there's a tutorial that explains this that I've missed, please don't feel the need to repeat it, just direct me to the tutorial and I'll research it from there

First time coming out of lurker mode.
I know there are ways to make the assets as large as you want. I know there is a way to make the game window 1920x1080. However, what I haven't really seen addressed is the collision issues. When I see people start adjusting from the 48pixels they start getting weird aberrations of characters partially walking through objects. The only way I can wrap my head around this happening is because the tiles of the game are still 48 pixels instead of scaling up. Am I right?
Is there a way to scale up the tiles so that these collision issues don't happen? So you're still walking on a grid, but now the grid has a larger pixel density and can hold more detail?
Or is there another work around to this?
I'm at the point where I need to start looking at how I'm going to style my game and I can't see myself moving forward until I know if there's an answer to this.
Any help is greatly appreciated. If there's a tutorial that explains this that I've missed, please don't feel the need to repeat it, just direct me to the tutorial and I'll research it from there



