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I could sure use some help with this one: I'd like all items/weapons/armor in my game to have a hidden value that I'd like to assign to each, and then later on, to query and store as a variable.
I know that I could do it in an event with a massive conditional branch for each and every item in the game, but that feels horribly inefficient, especially if that event has to be run many times.
Does anyone have any thoughts as to what might be a good way to go about this?
Thank ya!
I know that I could do it in an event with a massive conditional branch for each and every item in the game, but that feels horribly inefficient, especially if that event has to be run many times.
Does anyone have any thoughts as to what might be a good way to go about this?
Thank ya!



