Comment: Section 1 - determine what choices are availableConditional Branch: Quest 1 Available Conditional Branch: Quest 2 Available Conditional Branch: Quest 3 Available Jump to Label: Quests1-2-3 Else Jump to Label: Quests1-2 Branch End Else Conditional Branch: Quest 3 Available Jump to Label: Quests1-3 Else Jump to Label: DoQuest1 Branch End Branch EndElse Conditional Branch: Quest 2 Available Conditional Branch: Quest 3 Available Jump to Label: Quests2-3 Else Jump to Label: DoQuest2 Branch End Else Conditional Branch: Quest 3 Available Jump to Label: DoQuests3 Else Jump to Label: NoQuests Branch End Branch EndBranch EndComment: Section 2 - present the choices to the playerLabel: Quests1-2-3Show Choices: Quest1, Quest2, Quest3When Quest1 Jump to Label: DoQuest1When Quest2 Jump to Label: DoQuest2When Quest3 Jump to Label: DoQuest3Label: Quests1-2Show Choices: Quest1, Quest2When Quest1 Jump to Label: DoQuest1When Quest2 Jump to Label: DoQuest2Label: Quests1-3Show Choices: Quest1, Quest3When Quest1 Jump to Label: DoQuest1When Quest3 Jump to Label: DoQuest3Label: Quests2-3Show Choices: Quest2, Quest3When Quest2 Jump to Label: DoQuest2When Quest3 Jump to Label: DoQuest3Comment: Section 3 - take action on the choicesLabel: DoQuest1 ... add your stuff for quest 1 hereExit Event Processing (or jump to a label after all of the quests)Label: DoQuest2 ... add your stuff for quest 2 hereExit Event Processing (or jump to a label after all of the quests)Label: DoQuest3 ... add your stuff for quest 3 hereExit Event Processing (or jump to a label after all of the quests)Label: NoQUests ... do whatever you need here if none of the quests are availableExit Event Processing (or jump to a label after all of the quests - in reality, this is the last quest-related thing, so you could just leave this line out and let it drop through itself)Comment: Section 4 - any post-quest processing that's common to all questsLabel: QuestsDone (include this and extra commands if you want the NPC to say something else after the quest-specific stuff has finished, and make the above DoQuestx blocks jump to here