How to delete the blurry effect on animation attack

Animation_Fig

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Hello,

I tried to create my own fight animation with spritesheet .

According to the spritesheet document, each frame of an animation is 192px X 192 px.

The animation works, but I always have a blurry effect animation when I tried to test the game.

I don't have this problem when I use the original spritesheet of the game.

Do you know if there is a way to keep the pixels "sharp" :).

I realised my animation with photoshop and Illustrator and when I export the spritesheet from those software the result is ok.

Do you know better software to realise this type of animation ?

Thanks for your help.

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Andar

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most likely you have resized the animation itself to display.
you can check that by right-clicking the animation element in the preview frame window and selecting edit, then check the scale.

any scale other than 100%, 200%, 300% and so on will always result in some blur
 

ShadowDragon

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I made a tiny plugin to remove the blurry from the player and some events when places,
but no idea if it wil work in battle.

resizing in RMMV bigger than the original always will be blurry, because I don't know if
it scales in bulinair though.
 

Animation_Fig

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@Andar @ShadowDragon, thank you for your answer :). Indeed it was due to the % size. I changed it and it seems to be more clear. I will check your plugin if I have this problem on other animation ;).
Thank you again. +
 

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