how to disable/enable TP during gameplay

Sales_Kital

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I want to change TP to be a more lore friendly system, however to do that I need to have it so only certain actors have TP enabled, while others don't. I was wondering if anyone knew of a way to do this in the default program, or if I would need a plugin for this specific task.
 

Uzuki

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If you're using Yanfly's Skillcore plugin you can use the <Swap Gauge 3: Null> in any class, weapon, armour, or state to remove the TP gauge.
 

Sales_Kital

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If you're using Yanfly's Skillcore plugin you can use the <Swap Gauge 3: Null> in any class, weapon, armour, or state to remove the TP gauge.
And later in the game I can call it up from an event to make the gauge show up for a specific character again?

I read the info on the plugin and it has me wondering about making a permanent hidden state to add the gauge again.

NVM, I found the passive state plugin, I'll use that to apply the state at the right point in the game.
 
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