Im using YEP picture common events, DreamX_PictureEventDuringMessage and YEP message backlog to make a message backlog button. But I need to make all my cutscenes Parallel now instead of autorun because if I dont the entire cutscene for the map restarts
I don't see the connection there, but I have a guess about what you're seeing. An Autorun event will fully complete even if the player changes map part-way through; a Parallel event stops when you change map. I'm guessing you've done something like this:
◆Text:None, Window, Bottom
: :Cutscene goes here!
◆Transfer Player:Another map (5,6)
◆Control Switches:#0001 Cutscene Done = ON
◆Text:None, Window, Bottom
: :End of cutscene.
With Parallel trigger everything after the Transfer Player command will be skipped.
For the record, you can (un)lock player movement using empty move routes, e.g.
◆Comment:Lock movement
◆Show Balloon Icon:Player, Exclamation
◆Set Movement Route:Player (Repeat)
◆Wait:120 frames
◆Comment:Unlock movement
◆Show Balloon Icon:Player, Music Note
◆Set Movement Route:Player
◆Wait:120 frames
...but as mentioned, I'd suggest you double-check your event setup instead.