How to disable specifically movement input from the player without using autorun

voxet

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becuase of the plugins I'm using I can't use autorun to disable players movement input, are their any plugin alternatives out there or scripts I can use?
 

Andar

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I think you have to give a better explanation, becuase autorun is the default method.
and what plugin would cause problems with autorun?
 

voxet

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Im using YEP picture common events, DreamX_PictureEventDuringMessage and YEP message backlog to make a message backlog button. But I need to make all my cutscenes Parallel now instead of autorun because if I dont the entire cutscene for the map restarts, the problem is that the player can move during parallel cutscenes
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caethyril

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Im using YEP picture common events, DreamX_PictureEventDuringMessage and YEP message backlog to make a message backlog button. But I need to make all my cutscenes Parallel now instead of autorun because if I dont the entire cutscene for the map restarts
I don't see the connection there, but I have a guess about what you're seeing. An Autorun event will fully complete even if the player changes map part-way through; a Parallel event stops when you change map. I'm guessing you've done something like this:

◆Text:None, Window, Bottom : :Cutscene goes here! ◆Transfer Player:Another map (5,6) ◆Control Switches:#0001 Cutscene Done = ON ◆Text:None, Window, Bottom : :End of cutscene.
With Parallel trigger everything after the Transfer Player command will be skipped.

For the record, you can (un)lock player movement using empty move routes, e.g.

◆Comment:Lock movement ◆Show Balloon Icon:Player, Exclamation ◆Set Movement Route:Player (Repeat) ◆Wait:120 frames ◆Comment:Unlock movement ◆Show Balloon Icon:Player, Music Note ◆Set Movement Route:Player ◆Wait:120 frames
...but as mentioned, I'd suggest you double-check your event setup instead.
 

voxet

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I think its becuase DreamX_PictureEventDuringMessage has a quicksave feature where it returns you to where it last saved when you done pressing your picture button, but it cant do that when in auto save.
 

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